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Not sure it's worth thinking about. You would think that a sufficiently powerful simulation could procedurally generate an arbitrary level of detail so there wouldn't really be gaps.



Only with a perfect procedural algorithm.

Which may not fit with any hypothetical Simulator's goals, anyway.

Most games don't feature an absolutely perfect Newtonian physics engine. The physics is just a means to an end, not the fundamental point of the whole endeavor.




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