it's improved by quite a bit, I wouldnt call it "intuitive" to an existing 3d user, it just goes against so much pre-existing muscle memory and assumptions from other apps... but so does Z-brush and people love that,
I'm using it more and more these days for little tasks, processing meshes, plug ins here and there, it has a beautiful and easy to use renderer but I dont work in a field where rendering matters.
I dont really want an alternative way to sculpt texture or model, I have several already, and really my industry (film / previz) is moving to rendering in Unreal or Unity (much more unreal) but as a tool Blender is quickly becoming much more impressive.
having tought myself zbrush before it was useful (2.something?) blender feels like it's just gaining that usability now to expose useful features... but there's so much more that can be done.
I'm using it more and more these days for little tasks, processing meshes, plug ins here and there, it has a beautiful and easy to use renderer but I dont work in a field where rendering matters.
I dont really want an alternative way to sculpt texture or model, I have several already, and really my industry (film / previz) is moving to rendering in Unreal or Unity (much more unreal) but as a tool Blender is quickly becoming much more impressive.
having tought myself zbrush before it was useful (2.something?) blender feels like it's just gaining that usability now to expose useful features... but there's so much more that can be done.