Kudos to Matt Fisher on an heroic undertaking. Internal states of D3D devices can be substantial on modern hardware, e.g. 100+ renderer calls in that single frame alone. And there are many impressive components in this AI: translating texture glyphs into literal meaning, the scene 'tree' gamestate, rational action choice based on a combo of said extracted gamestate and what I can only assume is his secret play strategy honed over countless hours of battle...
Here is one who is unwilling to sit idly by while an official API arrives from the vendor. And for that he should be applauded. But it begs the question: when will Blizzard release an official SC2 API? Or is there a way to take Matt's work and create a 'sandbox' battle.net solely for bot enthusiasts?
Here is one who is unwilling to sit idly by while an official API arrives from the vendor. And for that he should be applauded. But it begs the question: when will Blizzard release an official SC2 API? Or is there a way to take Matt's work and create a 'sandbox' battle.net solely for bot enthusiasts?