Every AI I've ever seen or written has always sidestepped inconveniences such as a limited number of actions per frame and a limited field of view. Getting this working in a game as complex as Starcraft 2 is ridiculously impressive.
The thread-like programs is an interesting approach, too. I wonder if the author plans to treat stale state using Bayesian belief models instead of assuming it's still correct until a scheduled poll checks it.
The thread-like programs is an interesting approach, too. I wonder if the author plans to treat stale state using Bayesian belief models instead of assuming it's still correct until a scheduled poll checks it.