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Every AI I've ever seen or written has always sidestepped inconveniences such as a limited number of actions per frame and a limited field of view. Getting this working in a game as complex as Starcraft 2 is ridiculously impressive.

The thread-like programs is an interesting approach, too. I wonder if the author plans to treat stale state using Bayesian belief models instead of assuming it's still correct until a scheduled poll checks it.




For some reason snippyhollow's comment was `dead`ed:

> For the use of Bayesian models in StarCraft AI, see my last 3 papers http://emotion.inrialpes.fr/people/synnaeve/index.html#publi... :)




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