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Although I'm really impressed by your work (I know what it is to spend so many years on a "side" project), I can't help but feel that in this day and age of global climate/environmental crisis, making the apology of "10000 tons of diplomacy", "resource consumption" and overall expansion at any price is a bit, well, unfortunate. I think nowadays indie games are strong enough to carry a message....



This sounds to me a bit like saying it's unfortunate that shooter games are violent, or some forms of music satanistic.

Don't get me wrong -- I'm all about sustainability -- not in make-believe worlds but in real life.

I like exploring the awesome power of mechanisation at grand scales in a safe way, inside make-believe worlds. It's a way to learn about it without wrecking this one.


> "10000 tons of diplomacy"

I found it funny.

> I think nowadays indie games are strong enough to carry a message...

Certainly, but not every game has to carry a message. Sometimes people just want to have fun without a game being preachy.

If you want a game that carries a message about climate change, I suggest Fate of the World [0]. Its message is about as subtle as a jackhammer.

[0] https://store.steampowered.com/app/80200/Fate_of_the_World/




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