I think this is very inspiring. I have always wanted to have an impactful side project. But every time I ran into some technical difficulties, I seek for an alternative idea. I ended up having many prototypes, instead of a single solid implementation that can be called a product.
I often see other smarter people can stick to an idea for years to deliver something really awesome. This is what I should do. I need to calm down and be patient.
I only have one question, for indie game development, how to get high quality game assets cost effectively? Did you learn to diy everything, or you purchase/outsource the work?
I think this is very inspiring. I have always wanted to have an impactful side project. But every time I ran into some technical difficulties, I seek for an alternative idea. I ended up having many prototypes, instead of a single solid implementation that can be called a product.
I often see other smarter people can stick to an idea for years to deliver something really awesome. This is what I should do. I need to calm down and be patient.
I only have one question, for indie game development, how to get high quality game assets cost effectively? Did you learn to diy everything, or you purchase/outsource the work?
Thanks.