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Voxel, a 3D pixel editor in HTML (blois.us)
72 points by evanw on Oct 26, 2011 | hide | past | favorite | 18 comments



Summary of controls and interface for the confused:

Paint on the gray grid to toggle the existence of pixels. You put your mouse where the top face of the pixel goes. Change the color of the pixel to paint by selecting a color from the bottom-right.

Move the gray grid up or down to edit a different layer/level. Pixels above the grid are hidden. To move the grid, drag the slider at the left, click its arrow buttons, or use the mouse wheel.

You can rotate the camera by dragging anywhere in the canvas except for the gray grid.


It could do with some undo/redo functionality, ctrl+z doesn't seem to work


There's also Cubescape (http://www.themaninblue.com/experiment/Cubescape/) by Cam Adams.


For some more advanced stuff there's http://tinkercad.com/


Snarky remark, but:

<<Over Quota

This Google App Engine application is temporarily over its serving quota. Please try again later.>>

So much for the "infinite scalability".


operative word is 'quota'

The scalability is available, the dev has just decided not to pay for it.



I particularly like "Wee"


Makes me want to play Minecraft.


Why does the perspective of the drawing grid appear to get wider as it gets further away?

edit, to answer my own question: it doesn't get wider, it just doesn't shrink into the distance either. It still feels odd not having perspective.


It's rendered using an isometric projection[1].

[1] http://en.wikipedia.org/wiki/Isometric_projection


Early days, but it's 30% phallus at this point...


It struck me that somehow phalluses are sort of becoming the Hello, World of casual drawing.


Ha! Like the 'teapot' primitive in 3D packages?


Teapot, meet teabag.


Is there a way to save to disk?


what is so special about this that it has so many upvotes? do i miss something?


For me, it’s the appeal of being able to make 3D models without having to download and learn a complicated 3D modeling program. I've tried Blender before and found it very hard; an easily-accessible and understandable modeling tool like this makes it a lot easier to try to have some creative fun. Yes, it’s a lot less capable than a real 3D modeling program, but it has enough power to make some interesting things.




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