We have very different lists of constraints that forced us to reason towards different optimizations. Unless your aims change drastically before launch, I don't think there's much risk that our projects would be highly redundant. It seems like you might have a larger focus on individual unit identities ala Dwarf Fortress than I do, but I still prioritize the value of identity highly with a different design approach.
Enthusiasm isn't a huge problem, it's partially that I have a great many interests of varying levels of importance where appealing ideas just pour out of my mind and that whole process enriches all other interests. The difficulty is that it keeps adding more and more considerations, so there's more complexity to comb through in order to prioritize.
Being vague is intentional, but not out of any disrespect. I'm doing strange things and part of their future appeal might be that they are strange, which wouldn't be the case if they become common in the market before I ever even get around to finishing it. :) That strangeness is also part of the problem, because there are a lot of harder to predict things that may go wrong.
Enthusiasm isn't a huge problem, it's partially that I have a great many interests of varying levels of importance where appealing ideas just pour out of my mind and that whole process enriches all other interests. The difficulty is that it keeps adding more and more considerations, so there's more complexity to comb through in order to prioritize.
Being vague is intentional, but not out of any disrespect. I'm doing strange things and part of their future appeal might be that they are strange, which wouldn't be the case if they become common in the market before I ever even get around to finishing it. :) That strangeness is also part of the problem, because there are a lot of harder to predict things that may go wrong.