Competitive PvP game (fpp or moba) played on randomly generated intersting maps.
I hate how all this cool games have just a handful of maps that players learn by heart up to specific angles, locations, sounds and timings.
When we played Quake in lan parties we had a mappack of thousands of maps and played on one map only for some time, rarely ever comming back to the maps we already played.
This rewarded quick orientation and finding cool rewarding elements of each map quickly before your opponent manages to adapt.
In MOBA or RTS games additional thing might be the fog of war so you need to scout the new random map to find out what's there.
I hate how all this cool games have just a handful of maps that players learn by heart up to specific angles, locations, sounds and timings.
When we played Quake in lan parties we had a mappack of thousands of maps and played on one map only for some time, rarely ever comming back to the maps we already played.
This rewarded quick orientation and finding cool rewarding elements of each map quickly before your opponent manages to adapt.
In MOBA or RTS games additional thing might be the fog of war so you need to scout the new random map to find out what's there.