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I want a game like ghost recon wildlands, but with no DLC, no skills ladder, not mods, less massive shootouts and a lot more stealth.

In the existing game there's an escalation of your bullet spongy-ness to enemy level complexity, this naturally happens as you progress through the map. I would remove the bullet resistance and player levels and go with an almost totally real health experience and I'd try and blend more Hitman style recon elements into the game.

Like being able to drive around, or walk around plain close with no weapons to recon places, and have to talk with locals about the enemy in detail. I'd also preserve progress, if you free an area the enemy should become less of a presence and the freedom fighters should take charge.




Sounds good, I'd play it as long as it was first person, and had much better controls for planes and helicopters.


Personally, I would eliminate helicopters and the parachute mechanic. maybe replace it with a rappelling ability. If you think about the original story about illegal soldiers engaging in unconventional warfare in a foreign country then helicopters are pretty much out of the question.

Oh I would also limit gear by weight. In hitman, it's pretty amazing just how many apples and coconuts you can hi in your jacket without it being a problem. I would limit space and gear on the person. Like you could cache it but you have to come back to the cache to get it.

I'm not sure the game im describing would be a AAA killer so it may just have to live on in my dreams.


The way gr:w was built helicopters do make a lot of sense, planes too. The parachuting part does not make a lot of sense, but some sort of mechanic for fast traveling was necessary, and there were not many places to land. Terrible controls didn't help in that regard.




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