Oh...ok now I apologize for my ignorance. But anyway, it was a bit boring read, wasn't it. I would prefer to listen Bjarne's opinions about C++ or software developing future, etc.
I think what he meant was objects being destroyed implicitly when they go out of scope - some kind of a "controlled" automatic garbage collection. And it's true that this particular feature in C++ has led to creation of many interesting techniques - auto-pointer, scope locking, to name a few - that otherwise would require full support on the compiler side. The beauty of C++ is that you can implement this kind of things yourself without changing the language.