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Diablo 1 is probably the only notable game you could legitimately describe as a real-time roguelike.

Diablo 2 drifts pretty far from the formula, to the extent that it largely defines the "action RPG" genre as we still know it.




Diablo 2 has hardcode mode which actually pushes it closer to roguelike than Diablo 1. I'm not sure what other differences do you have in mind.


I'll take your word for it; I'm not familiar with the differences between I and II.




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