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Video: Hacker creates Super Mario game in a cardboard box (wired.co.uk)
76 points by progga on Oct 14, 2011 | hide | past | favorite | 7 comments



Honestly, I'm a little bit underwhelmed overall.. I must say though, my favorite part by a long shot is the way the box opens to start, and then closes when you lose. It's the most compelling design element of the project... provides a really fun surprise, and I can't think of a more tactile way to say 'Game Over'.


Wow, so cool. I made a cardboard video game when I was six so this gives me a warm feeling.

It was based on the cocktail version of Galaga. I cut a hole in the top of a similar box and put two ships and an "explosion" on popsicle sticks. Videogame puppetry.

I netted fifty cents (oh yes, it had a coin slot too). My parents were good early customers. It did not achieve product-market fit when I sneaked it to school, however.


Poor market fit, or heavy litigation? :(



Very, very cool.

If you think about it, the underlying technology is not that much different from those LED/LCD video games back in the 80s where different images would light up simulating motion, etc. I remember the coolest thing as a kid was a Pac-man LCD watch, which in fact really sucked, but I was a dumb kid and didn't know better. Also, it was cool that it was a portable video game.

Regardless, this is definitely cool. (But is it just me or does Mario go from left to right...?)


I made a cardboard submarine game where you aimed your torpedo to a boat rollng on the horizon line when I was 12, using way less electronics :) Funny that people still do that :)


No. He creates a scrolling game with collision mechanics, using art from the popular and recognizable Mario franchise. An acute, but distinct, difference.

Mario is an intellectual property. Not a genre.




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