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True, but the energy consumption is key: Raspberry 4 draws 1/3 of a C64 at 1000x perf, at 2Gflops/W not even the M1 (at 2.5Gflops/w) chip is hurting that stat with 5nm vs. 28nm for the Raspberry.

Tools are peaking and linux with TWM from the 1987 is winning! ;)

For more depth on my reasoning: http://move.rupy.se/file/park_engine.html




Why does energy consumption matter?

In any case, I was able to start programming my first games using a pirated copy of GW Basic on a PC XT. That's all you really needed.

Then I think around the 286 or 386 PC clones I discovered open source libraries like Allegro (a competitor of today's SDL), and it wasn't even pirated anymore! Really, all you need to program games.


Because, if you haven't noticed, we are running out of energy?

Basic is not performant enough to make games that are interesting.

If you could afford a 286/386 you are not really in the majority of the human population.


> "Because, if you haven't noticed, we are running out of energy?"

Energy as an abstract concern is a very low priority for any hobbyist games creator. You care about building cool stuff. You only care about energy if it impacts your game.

> "Basic is not performant enough to make games that are interesting."

This is simply not true. There are even commercial BASICs that specialize in game creation.

> "If you could afford a 286/386 you are not really in the majority of the human population."

Nobody with an interest in videogame creation is. It was a very cheap 286 PC clone anyway; we couldn't afford a brand PC. But I acknowledge most people weren't programming at home back then.

My point: Raspberries aren't at all needed for programming. Any computer would do. You don't need a magic device.




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