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Your comment reminds me of this interesting article: https://crpgaddict.blogspot.com/2010/06/game-economies.html?...

In many rpgs as you progress through the game the need for expenditure diminishes to zero. Different case if it is mmo or designed around grinding though.




Feel like you would like this[0] article that goes extremely into MMO economies.

[0]: https://www.desogames.com/virtual-labor-and-lessons-from-eco...




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