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Tools we use to make our game satisfactory [video] (youtube.com)
112 points by deterministic on April 17, 2022 | hide | past | favorite | 26 comments



Satisfactory's a great game & Coffe Stain has put out quite a few big updates along the way, with lots of transparency. Kudos to the whole team!

FYI: if you like Satisfactory and/or Factorio, you may want to check out Dyson Sphere Program - it's another factory-building/automation game, but you've got a whole star cluster and hundreds of planets to build an interstellar factory.


I lov Dyson sphere program but I think that blueprints (the QoL feature which let you build full sets of factories etc are just too powerful, transforming the endgame into just running around placing mining rigs as your giga factory can basically handle however many resources you throw at it.

It might just be that were missing true endgame content, but currently it feels very unsatisfying at the end compared to the beginning of a game


I think that's a common problem for most games - at least it is for me.

The cool thing about Dyson Sphere Program is there is so much to do in it, you can create your own end game scenarios.

Also just because the blueprints are there, you don't have to use them. It does feel like cheating sometimes!


I wish DSP had multiplayer built in. I know their is a mod to add it, but it seems like such a great candidate for a multiplayer game at the core.


title should have 'Satisfactory' capitalized, as it's the name of the game here. slightly confusing otherwise


i came here hoping to read about how they made their game little-s satisfactory. that was a story i'm interested in, but this is not that story. :/


Maybe it’s a sign of destiny that you have to try Satisfactory (the game). It’s a wonderful game. I can’t even say something that is wrong in this game. It’s just pure love from their devs, continuously delivered to you for just one payment.


Ok, I'll give it a shot. Consider yourself the agent of destiny today, pjerem. =)


I’m so sorry for the loss of the 100-1000 hours of your lifetime I just threw in the void.

But, be brave. You’ll learn that, friends and family are ok, but maybe they are not up to a fully optimized supply chain neatly packaged in a beautiful building, from where your goods reach other factories by train to be transformed to finally reach their final destination.

As long as you haven’t been locked in Factorio and Minecraft in the past, you’ll be ok. Otherwise …


Agree. Satisfactory is one of my top 10 games.


More important is the absence of the comma


Love this game so perhaps a little biased, both community managers Jace and Snoot we're devs and make some great content about the development and decisions of the game. I really enjoy there content.


Satisfactory is a great game. Up there with Factorio.


I thought I would never surpass my 1600 hours in Factorio, but I reached 2200 in Satisfactory in half as many years of playing.

No, I do not let either game idle, as I consider it cheating.


> ...I do not let either game idle, as I consider it cheating.

Distribution -in life- often must wait for production.

Waiting is a part of life. Idle is a part of life.

I just thought you could use a bit of a different perspective here: It's not cheating to fill a queue.


I just mean I prefer to keep building out more production to idling, not that it’s wrong to play it other ways :)


> No, I do not let either game idle, as I consider it cheating.

On the other hand, I would argue that it is precisely how they are meant to be played. Of course there are always more things that you could do, but ultimately it's meant to be that you set up the system to run and then step back and let it work.


I haven’t played as much as you but I most definitely have played both games more than any other game I have ever played.


> No, I do not let either game idle, as I consider it cheating.

that's a bit weird to me, because both games are all about automation... do you insert materials into machines and remove smelted or manufactured items by hand? no? then you're idling as far as those machines are concerned, anyway. you're only ever working on a tiny fraction of a percent of the factory at any time, so all of the rest is? ... idling, that's right. running without you.

does it really matter if the percentage of machines working without you is 99.5% or a full 100%? I'd vote "no."

besides, if you fail to automate correctly, your factory performance will slow or even halt without you, exposing any flaws whether you're there or not.

automation and player idling are core gameplay mechanisms in these games.


not a popular opinion, I guess, but I stand by it.

automation is a core principle in these games. standing in front of 1 machine out of 10,000 or 0 out of 10,000 makes no difference; you're relying on your automation to act on your behalf on a large scale.


I really appreciate how Factorio developers communicate with their users for both telling the problems they encounter, how they solved, why done some things and not done others, and listen to them to improve the game. If Satisfactory developers are doing the same, props to them.

I'm happy how small development teams like those do such a great job and how the users mostly do the the same to them.


yed looks cool, I've been wanting a good free visio alternative


Diagrams.net


draw.io - open source and also available as software to run offline


They are the same thing - draw.io rebranded.


Oh! Thanks for the heads up




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