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corysama
on April 10, 2022
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3D Software Rendering Technology of 1998's Thief: ...
Garret’s buddies at HandmadeCon gathered a group of devs from different games who all wrote some of the first software rasterization 3D games. The general theme was “We had no idea what we were doing. There were no references!”
https://youtube.com/watch?v=xn76r0JxqNM
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https://youtube.com/watch?v=xn76r0JxqNM