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If you have zero-cost internal network costs, I'd consider adding another server in front of the primary servers to act as a reverse-proxy and/or firewall. Basically, you'd use that server as a firewall and then pass only the good traffic onwards to your game servers, which are probably bigger and more expensive.

If there isn't a possibility for internal-networking (free), then I'd probably use the included iptables for a firewall on each machine. You should honestly have this running on the game servers anyway, if only to restrict communication to between the reverse-proxy and game server.




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