Hacker News new | past | comments | ask | show | jobs | submit login

I've only skimmed Godot's documentation. I think at least in a few respects, I'm still waiting for Godot. (I cannot avoid the literary pun that they created for themselves in their naming, I'm sorry.) One of those respects that is particularly relevant here is in "point-and-click adventure"-specific tooling. To my understanding all of the packages for doing "point-and-click adventures" on Godot are still much more nascent/under-developed to their Unity counterparts. But again, I've not been keeping up with Godot that well. In part, because, as I admitted I like C# (even as [ab]used by Unity), Unity seems good enough, and Unity has a lot of experience under its belt that Godot doesn't have yet.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: