As far as Flash mobile performance is concerned, the main issue at the time was constrained to video playback. I am not debating that Canvas is slow, as is the Flash 10 software-blitted graphics Stage.
Both Flash and Canvas are moving towards GPU accelerated rendering pipelines, and Adobe is also making proposals on the HTML5 side, like CSS Shaders, but that's a separate discussion.
My beef was the idea that Apple knew that third party games would be one of the most popular draws to their iOS products. Nobody did (except perhaps game developers themselves).
Both Flash and Canvas are moving towards GPU accelerated rendering pipelines, and Adobe is also making proposals on the HTML5 side, like CSS Shaders, but that's a separate discussion.
My beef was the idea that Apple knew that third party games would be one of the most popular draws to their iOS products. Nobody did (except perhaps game developers themselves).