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My productivity has abysmally dropped since the release of From Software's Elden Ring. A small thing (among many) that I loved is the "medieval" style of the game map. It's like reading a monk parchemin, or an old book. On an another level, the maps drawn by Tolkien are really superb, evocative and you just want to zoom in and start dreaming in this lands...

[1] https://www.tolkienestate.com/painting/maps/




From Software has such a neat way of story telling in their games. Cutscenes are far and few between, and the ones that are there really don't tell much story (aside from intro cinematics/game endings, which only give a high-level rundown of the world)

Instead, information is drip-fed to you through NPC dialogues, item/spell descriptions, and level design. Meaning you'll probably pick up very little of the actual story as you play the games, and it's something of a community effort to put the pieces together and figure out what's going on. And even with all that, there's still tons of gaps that can only be theorized about. It really makes the games feel like they take place in a huge world with tons of history that's much greater than you, the player character. The world doesn't seem to care about you at all, you're just an observer of a much greater story.

The creator of the games, Hidetaka Miyazaki has credited this vague style of storytelling to him reading fantasy novels as a kid, without a good understanding of English. There would be parts of the story he didn't really understand, so he'd just fill in the gaps with his own theories.

https://www.theguardian.com/technology/2015/mar/31/bloodborn...




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