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You underestimate the role of the previous generation. If I had kids they'd get a smartphone no earlier than 13 years old, for example. I know a good amount of families that periodically engage their kids in the real physical world so they're not constantly glued to screens. Those kids looks happier to me, compared to the constantly unhappy ones that always curse yet another "pay to keep playing" game while not realizing they are glued to a screen.

You are correct that if all the choices of a younger generation shepherd them to equally predatory places then they can't win. But again, don't underestimate the older people and their (sometimes) better perspective on things. They can show the kids that there are in fact other universes to explore.

The craziness that many corporations want to impose on us is passively resisted by many even now -- as in, they just avoid it.

This is something that the "growth hackers" miss in their so-called analysis: the passive resistance element. Many folks won't actively argue with you whether your super cool VR idea is good or not. They'll just shake their heads and leave.




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