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Market it against the Nintendo DS.

I bought iPod Touches for my 2 oldest kids and my wife last Christmas. So, this year, instead of buying $30-$40 games, they have been able to buy several $2 games throughout each month.

It's been a blast, the savings are starting to really show, and they even like the games better.




"they even like the games better."

That's just what they tell you so you don't feel bad for getting them iPod touches. They secretly play Nintendo 3DS games at friends' houses.


They have DSs too :)

No 3DS, but they haven't seen one yet, so who knows, maybe this Christmas things will change.


Yeah, I really wish people would start making some meatier games for the iPhone to go with all the 5 minute junk food distractions that are about as entertaining as bouncing a ball. There have been a few games of more substance, but for the most part, it doesn't hold a candle to the DS' library.


For "extremely meaty", try King of Dragon Pass, an indie PC hit from 10 years ago just released on iOS.


That looks like what I was talking about, thanks! I just downloaded it. Any other recs?


Carcassonne is also very complex and rewarding to master. It's also a great social game when everybody sits around one iPad.


As a developer I view the rise of the $1-$2 price point with some concern. There's not much room between Angry Birds and the massive piles of junkware to make a living as an indie there.

As in most things, you get what you pay for.


price anchoring is a problem. expensive apps seem to do poorly regardless of quality.


This isn't true with big publishers - Square Enix's $10-14 games are consistently in the "Top Grossing" list. For smaller devs who can't market well, you're right.


Yeah, it probably requires a brand or a recommendation from someone to get over the price anchoring. Are there any very reputable review sites a la Gamespot/PC Magazine/etc. that focus on writing high quality reviews of apps?


Metacritic features an iOS section:

http://www.metacritic.com/browse/games/release-date/availabl...

They do aggregate scoring and have established themselves as the main way to rate "greatness" on PC and consoles, going as far as landing game directors a bonus if their creation gets a score above 85. They're quite valuable for iOS as well. "King of Dragon Pass" gets a 90 at MC.

Most critics review games based on what they are. So a simple jump&run game might rate highly if it's a truly original+fantastic one. I would suggest you go through the list - anything above 80% is a game absolutely worth your while - then see if the genre and complexity fits you.


Cave's games are pretty solid, if you're willing to pay $10 for an iPhone game.




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