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Yes.

Here's a good perspective on the situation by someone who was cheating: https://www.reddit.com/r/thedivision/comments/4k17n8/confess...




Thanks for the post. It was very interesting, however, I honestly do not see it addressing my question. Most of the problems he mentions are due to client-side trust issues.

However, there is nothing there that should be hard to pick up by modelling normal behavior, and then being able to flag the anomalies. Most things he manipulated were known server side. Going the route of installing rootkits seems like fools errand to me, of which I can understand a possible non-nefarious intention behind... but it starts stinking to high water unless the other more obvious approaches are not seriously exhausted.

Develop mathematical models for likelihoods of cheating based on user input, and non-conforming game states. Create a heuristic that takes into account time spent and the possible cost of losing progress. Move possible cheaters into isolated environments where they go up against each-other. Or subtly punish by reducing drop rates.

In the post you linked to, he mentioned things like. 125-500% move speed. 200-2500% DMG increases, by manipulating client side states. However, surely, this is trivial to detect server side?

The hardest things I can imagine detecting are probably stochastic cheats like randomly improving your aim and reaction time, but these arguably less severe, to a point where if it becomes super-human, it again becomes detectable. And, these are also the kind of cheats that typically can be done through user input, and thus very easy to make undetectable to any root-kit like anti cheat.

For lest than the cost of one AAA game, you can buy the hardware required to do this processing completely outside of any rootkit. If cheating is your thing, and based on the post in question, the cheater could make back this investment in 15 minutes... arguably.

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But, to sort reply to your answer to my question. I'm curious, do you have some more details other than "yes"? The post you linked, to me, read as "nope, The Division does not do that this at all. And if they did, very few things this person did would have been possible".




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