I’m a bit disappointed that the website only focuses on the health aspect, and nothing more gaming related and in-depth, such as:
- cheap enemy shots that are almost unavoidable based on reflexes alone, you need to know about them in advance and position yourself properly (Metal Slug games do this sometimes)
- overly long boss fights where they have predictable and repeatable attacks, but huge HP pools and intend to wear the player down
- intentionally sluggish controls, beyond what could be explained by poor programming; perhaps intended as a way of artificially increasing the difficulty
- cheap enemy shots that are almost unavoidable based on reflexes alone, you need to know about them in advance and position yourself properly (Metal Slug games do this sometimes)
- overly long boss fights where they have predictable and repeatable attacks, but huge HP pools and intend to wear the player down
- intentionally sluggish controls, beyond what could be explained by poor programming; perhaps intended as a way of artificially increasing the difficulty
Shouldn’t these be considered “dark pattens” too?