> You don't have to do "slow walking". By default the controller included in almost every VR platform allows you to move faster if you want within an VR FPS game. Anything available in a pancake game is also available for VR so I still don't understand this complaint. If you want more immersion, then you can get a movement rig like KatVR or run in place with Vive Sensors using NaLo.
You can but its not really advisable. Games are not designed to work like this. They might not break, but its contrary to the design of the game and will harm the experience in numerous little ways.
> I would disagree. It works just fine, because it's actually easier to aim with a blaster in your hand vs indirectly with a mouse. If you have issues with hand eye coordination, that is not an issue with VR itself.
It is undeniably easier to aim with a mouse. There's simply no question and you're fooling yourself if you think otherwise. As someone who can shoot decently irl and tap heads with a mouse. Alyx is yet again another example of this. Enemies don't move fast for the explicit reason that its pretty hard for most people to shoot a moving target with a gun. It's very easy for someone familiar with a mouse to do so. I would bet that most games adopt a heavy amount of aim assist in he near future.
> Because the actual physical mechanics of taking cover doesn't change. The only reason it's different in 3rd person games is due to the controls. Again, I don't understand this complaint unless you just don't like physically moving.
The controls are incredibly important. They are your interface to the game.
> I feel that this is only true for anyone who have issues with physically moving their body. I don't feel that this applies for most of the populace. Then again I could be wrong.
I think you are wrong, given the decline of health and fitness, but aside from that, we shall see again.
> You can but its not really advisable. Games are not designed to work like this. They might not break, but its contrary to the design of the game and will harm the experience in numerous little ways.
No, it won't. It works as designed in VR. This is a completely baseless claim.
> It is undeniably easier to aim with a mouse.
No, it isn't because it's not natural or intuitive compared to pointing a firearm with a laser pointer. There have man machine, industrial engineering studies surrounding this.
> The controls are incredibly important. They are your interface to the game.
Yes, and something to mirror real life's physical objects and environments is a lot more intuitive and natural. Again, you have a completely baseless claim.
I'm very confident that your opinion of VR highly tied to your personal dislike of physical movement. That is not an issue with VR, that is just your personal preference.
You can but its not really advisable. Games are not designed to work like this. They might not break, but its contrary to the design of the game and will harm the experience in numerous little ways.
> I would disagree. It works just fine, because it's actually easier to aim with a blaster in your hand vs indirectly with a mouse. If you have issues with hand eye coordination, that is not an issue with VR itself.
It is undeniably easier to aim with a mouse. There's simply no question and you're fooling yourself if you think otherwise. As someone who can shoot decently irl and tap heads with a mouse. Alyx is yet again another example of this. Enemies don't move fast for the explicit reason that its pretty hard for most people to shoot a moving target with a gun. It's very easy for someone familiar with a mouse to do so. I would bet that most games adopt a heavy amount of aim assist in he near future.
> Because the actual physical mechanics of taking cover doesn't change. The only reason it's different in 3rd person games is due to the controls. Again, I don't understand this complaint unless you just don't like physically moving.
The controls are incredibly important. They are your interface to the game.
> I feel that this is only true for anyone who have issues with physically moving their body. I don't feel that this applies for most of the populace. Then again I could be wrong.
I think you are wrong, given the decline of health and fitness, but aside from that, we shall see again.