Hearing about the long demise of this game makes me really start to wonder: is there an opportunity here? The concept behind Star Citizen is spectacular--unfortunately, that concept is also all it has going for it at the moment. But there's nothing fundamentally impossible about realizing that concept if it were approached efficiently.
I sense a major opportunity for a motivated, well-managed team of developers to do "Star Citizen, but like actually this time". I imagine a project where an MVP is shipped as a number one priority, and the project is incrementally expanded from there, instead of what's happened with SC and CIG's obsessive perfectionism.
I wonder this same thing every time Star Citizen hits the news again.
What baffles me most about the whole thing is how much value SC fans are placing on the ideas versus the execution of those ideas. It's almost as if people think that other game studios just aren't as creative or haven't thought beyond the scope of what they've delivered in shipped games. Like the only reason Assassin's Creed doesn't allow players to start their own splinter group of assassins to operate within a robust, period-correct world economy and political system is because no one ever thought of it. What gamer hasn't sat down to make a list of features for her dream game and eventually realized what she was describing was just an 'entire universe where everything is possible' sim?
As with most artistic and technological achievements, the greatness comes from actually producing a game that manages to satisfactorily offer some portion of that dream list, not from coming up with the list itself.
I am working on a game that hits some of the main bullet points. Being a duo developer and aiming for a low end hardware demographic, it won't have the high polygon visuals many want, so I wouldn't call it equivalent. Hopefully I can carve out a niche that's enjoyable for a number of people.
I sense a major opportunity for a motivated, well-managed team of developers to do "Star Citizen, but like actually this time". I imagine a project where an MVP is shipped as a number one priority, and the project is incrementally expanded from there, instead of what's happened with SC and CIG's obsessive perfectionism.
Is there anyone doing this?