There's been a lot of rumbling for the past decade or so, mostly from misguided indie developers, that there are "too many games", as if there was ever a time when marketing a game was easy.
There are a lot of games. Bad games. Boring games. Unoriginal games. Half-assed games.
You know what there isn't an excess of? Great games. Games which serve particular niches really well. The "colony sim" genre has enjoyed a bit of a renaissance since RimWorld proved you can have a big niche hit without replicating the entirety of Dwarf Fortress' detailed simulation - but there still aren't a ton of interesting games in the genre, such that even a highly derivative game like Going Medieval gets a ton of interest.
And that's just one niche! There are many others. Make a game you love, make it great, and you can probably succeed. Don't make boring crap that nobody wants to play.
There are a lot of games. Bad games. Boring games. Unoriginal games. Half-assed games.
You know what there isn't an excess of? Great games. Games which serve particular niches really well. The "colony sim" genre has enjoyed a bit of a renaissance since RimWorld proved you can have a big niche hit without replicating the entirety of Dwarf Fortress' detailed simulation - but there still aren't a ton of interesting games in the genre, such that even a highly derivative game like Going Medieval gets a ton of interest.
And that's just one niche! There are many others. Make a game you love, make it great, and you can probably succeed. Don't make boring crap that nobody wants to play.