I think the author has his whole idea backwards here. We should be looking to lift everyone out of having to work in sweatshops so that everyone can follow their passion, be it making games or other art. The author instead believes we should tear down everyone who has achieved their passion and drag them back to the sweatshops. Both scenarios might be "equal" in terms of how much labor gets done, but one is clearly worse than the other when it comes to quality of life.
> We should be looking to lift everyone out of having to work in sweatshops so that everyone can follow their passion
Except this is a fantasy - no ones passion is being a garbage worker, road worker, or plumber. They are hard dirty jobs. Hell, I'd even argue no one really wants to be a doctor or a nurse - because they are equally hard, dirty jobs - often dealing with death. Without the promise of payment, none of those jobs would be done.
The reality is we need to better compensate "hard jobs", so that people strive to do them.