This is pretty cool. Sure you can make your UX completely intuitive and accessible to everyone from 5 year olds to grandmas and everyone in between, but not all of us are that capable.
I see this as like the "guiding light" on modern video games when you're confused on where to go or what to do next.
For extra hand-holding I would actually enhance the plugin to highlight the target element and have feedback when the pointer and target come together. Also if there's a specific action that's supposed to occur (click, hover, etc) that a guide shows up when the cursor reaches the target.
For quite a while I didn't understand the purpose of the project. I opened the demo page and found a nice HUGE and RED button in the middle. Clicked it. Nothing happened.. Searched for clues (you know, mouse still hovering over the button) - no idea.
I only noticed the arrow by accident, when I wanted to leave the site for good. And even then it was far to subtle for me..
The demo could use more work to better represent the problem that the project is trying to solve. It makes it seem as if the button is going to kick the demo off.
What might be better is some sort of "Find Waldo" and the mouse pointer guides you to him. Or a pseudo-tutorial that it helps you walk through.
I see this as like the "guiding light" on modern video games when you're confused on where to go or what to do next.
For extra hand-holding I would actually enhance the plugin to highlight the target element and have feedback when the pointer and target come together. Also if there's a specific action that's supposed to occur (click, hover, etc) that a guide shows up when the cursor reaches the target.