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Just make sure every step make sense. One or even two or three extra bisect steps is nothing in my kind of projects as long as you get a very specific change.

I guess on AAA game engines where compiles take half an hour it is more of a problem but in my case it takes 30 - 120 seconds depending on project.

(I do have uncompilable WIP steps, and those I am kind of ashamed for but those are so few and so far between that it doesn't matter.)




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