> And there's not really any incentive to add filler content, because adding filler content takes real development time, driving up the budget.
There are plenty of ways to pad game length with minimal additional development. Grind is very much a thing for games that benefit from longer time to completion or where a certain length is expected.
There are plenty of ways to pad game length with minimal additional development. Grind is very much a thing for games that benefit from longer time to completion or where a certain length is expected.