I work in VR when I'm not in meetings. I use Immersed for it. I love it.
The text readability isn't perfect, but it's fine and usable. (Others don't consider it very usable, which can mean either they didn't spend the time to figure out the ideal setup for them or it's simply not usable for everyone yet.) There's a lot of after-market customization that help tremendously: better headstrap, upgraded facemask, prescription lens covers.
We're definitely in early adopter territory. It takes tinkering to find the best setup for yourself. Some people don't have the time or desire for that, some people just don't find something that works after trying it out. It's not sustainable for widespread adoption yet, but it'll get there.
It's improving every day as the Immersed team is adding new features along with the Quest opening up APIs. For example, right now you cannot see your keyboard. Most users get by with touch typing. You can bring in a VR version of your keyboard that is calibrated to the position, but it's pretty finicky. Quest is opening up an API soon for what is called "passthrough", which will allow the user to see the camera view outside of the set. Once a passthrough keyboard feature is implemented in the Immersed tool, I believe it's going to be a significant feature that will make it even easier to work in VR.
The text readability isn't perfect, but it's fine and usable. (Others don't consider it very usable, which can mean either they didn't spend the time to figure out the ideal setup for them or it's simply not usable for everyone yet.) There's a lot of after-market customization that help tremendously: better headstrap, upgraded facemask, prescription lens covers.
We're definitely in early adopter territory. It takes tinkering to find the best setup for yourself. Some people don't have the time or desire for that, some people just don't find something that works after trying it out. It's not sustainable for widespread adoption yet, but it'll get there.
It's improving every day as the Immersed team is adding new features along with the Quest opening up APIs. For example, right now you cannot see your keyboard. Most users get by with touch typing. You can bring in a VR version of your keyboard that is calibrated to the position, but it's pretty finicky. Quest is opening up an API soon for what is called "passthrough", which will allow the user to see the camera view outside of the set. Once a passthrough keyboard feature is implemented in the Immersed tool, I believe it's going to be a significant feature that will make it even easier to work in VR.