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I actually know and appreciate Clojure rather well. This isn't really about Clojure; I just think Tetris and similar kinds of programs are ideally suited to C and its level of abstraction.



Having written some C in my life I'm not following your line of reasoning.


Any attempt at imposing more than C-level abstraction onto a program like Tetris results in needlessly overcomplicated code that fails the 'simple and direct' test.


I don't see any such complications in the Clojure code. Your C code fails to demonstrate anything more "simple and direct".




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