Cool article, virtual worlds have a way of spontaneously create very interesting enviroments like housing markets an currencies. But I don't agree with much of it, the scarcity isn't (necessarily) artificial. If you don't have an empty space with arbitrary points of entry proximity to game objects determines scarcity (much like in real space, space isn' scarce, location is).
If it's a problem for that specific game the specific devs can think of mechanisms to fix it in a way that make sense for that context. I also don't see speculation as some evil for some unknown reason.
If it's a problem for that specific game the specific devs can think of mechanisms to fix it in a way that make sense for that context. I also don't see speculation as some evil for some unknown reason.