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Especially in video games, constraints are part of the gameplay. Without constraints it would be a sandbox without purpose. Now introduce money, and you've got yourself some pretty strong incentives to keep those constraints.

That isn't to say there aren't problems to solve, squatting and speculating may genuinely be bad for moneymaking, because if gameplay suffers, the game dies, and no-one makes money.

Not dissimilar from the real world, it's just that "quiting the game" isn't an option in the real world. Property speculating is ruining "the gameplay" for millions of people worldwide, but money is causing the incentives to be twisted so they don't patch the system.




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