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Second Life has this problem. There are "land barons".

These come in several types. The most useful ones are land developers. They buy new, empty regions from Linden Lab, which costs $375 plus $175/month, for a square 256x256 meters. There's no limit on growing the world this way. The landowner then subdivides, build some amenities, and resell. These areas are generally quite nice. It's a competitive market. The first person to own a million dollars worth of land in Second Life was Anishe Chung, who has a whole metaverse land empire.[1]

The less useful developers buy up vacant "mainland" land, on the continents created by Linden Lab, and try to rent it out or resell it at ever-higher prices. That crowd is a problem. You can see their FOR RENT signs all over. They seem to be able to make more money by not selling land than by selling it. This results in declining neighborhoods with vacant lots.

This works despite the substantial cost of merely holding land. There is a land tax, called "tier". That's what pays for the servers. Each 256x256 square of land needs about 1 CPU of a server. Beyond one such square, there is supposedly no quantity discount, although there are some "grandfathered" landowners with better rates. So it's not clear that a substantial land tax fixes this problem. If you can push up the price enough, you can still profit even with a big portfolio of unsold land.

(Most of the things the "metaverse" crowd is doing were done long ago in Second Life. Even overpriced non-copyable objects.)

[1] http://anshechung.com/




I'd be interested in knowing more about Second Life in particular:

1) Can new land be created in second life?

2) Is this an argument that a land value tax short of 100% of "ground rent" is insufficient in this case?


1) Yes, but not connected to the land of others. You have to teleport.

2) It seems to be insufficient. Holding large amounts of vacant land for price maintenance works as a strategy, even though it involves high land taxes, what SL calls "tier".


How high is high? Is it 100% of land rent?


But land is basically a commodity in SL and prices are basically similar everywhere. I doubt there is a lot of speculation going on.

OTOH , in the open source version of SL (opensimulator) people are giving away land for free but can't find buyers.


But land is basically a commodity in SL and prices are basically similar everywhere.

No, it doesn't work that way. The world is not just a flat grid. It has terrain features. Land near nice waterfronts is expensive. Land far from water, roads, or railroads is very cheap. Prices vary by about 15:1, with some very nice areas up to 100:1.

I doubt there is a lot of speculation going on.

There is. This is much discussed on the Second Life forums.


Beyond fascinating about Anshe and I appreciate you sharing.


Is there a very active community on second life?


Yes.


What kind of experience does a regular Second Life player have? Is it like a sandbox for grown ups, like Minecraft for instance?


In my experience it's mostly a venue for people to buy and decorate their own digital homes and avatars, and just hang out and talk. SecondLife is a giant archipelago of (infinite?) islands, you can either teleport or just fly between them, and many of them have various degrees of elaborate landscape architecture, shopping malls, and clubs. I just logged in last night after leaving that comment to check in on my old toon and everything is basically the same.




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