Slightly off-topic: When I was a teenager we played "They Stole a Million" on the Commodore 64 for hours. You had to plan different heists by hiring a team and giving detailed instructions. The team would then perform the heist accordingly. It was a bit like programming a heist-script and then running it to see if it works.
Does anybody know if such a heist planning game exists today?
"They Stole a Million", "the Clou!" (1994), and "The Sting!" (2001) are all in the same related series, in fact. So I suggest playing those sequels first.
An overlay with UI instructions would be useful. It seems like clicking dismisses all dialogue rather than progressing to the next line, while the pace at which text in a dialogue box advances is incredibly slow. Maybe that's a quirk of the 1994 game (which I never played), but it makes this version almost impossible to follow.
If the logo and sound effects of this game sparked some nostalgia for you but this wasn't the game you expected, you might have actually played the sequel instead like me: https://en.wikipedia.org/wiki/The_Sting!
Does anybody know if such a heist planning game exists today?