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The claim seems to be that the game will attract people who don't view the game as an income stream, but rather just as a game. They pay the entry fee, and then may also buy assets from other players, thus funding the play-to-earners.

I think there's a slim chance this could be a viable business plan, but probably not in any socially-good way. The mobile games industry reaps a good chunk of its profits from "whales", customers who spend crazy-seeming amounts of money on games. Blockchain-based games may also be especially dangerous to young gamers who get access to a parent's credit card and rack up huge charges. This already happens in games like Fortnite, but whereas Epic Games can be pressured into giving refunds to parents when this happens, a blockchain offers no protection if the rules of the game don't allow for it.

We're probably better off if it _is_ a Ponzi scheme.




I love it.

No one plays the game because it's fun now. But in the future, the game will be fun, and people will pay to play it.

Right now, it's just crypto where you can spend your time AND money to get a return instead of just your money.

Got it.




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