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> the synchronization overhead is an order of magnitude more than the actual work being done.

Yes, this is a common pitfall of concurrent programming applied incorrectly. I am aware of this. I am also aware that this is something that can be measured in an appropriate benchmarks.

Just like the thread-explosion problem of unchecked worker-pools, it isn't solved, but made alot easier to handle, by baking the capability to map logical execution threads onto OS threads right into the language.

> Writing concurrent code is hard.

Writing really good concurrent code is hard. But not harder than writing good abstractions, or writing performant code, or writing maintainable code.




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