Hacker News new | past | comments | ask | show | jobs | submit login

You haven't explained where the game is stored, though. Where would the game be downloaded from? How much would it cost to do this. If you setup a server that's centralized the defeats the entire purpose of this.



You would download the game from the same place you’d get updates if you bought a physical copy off a friend. The purpose isn’t decentralized downloads. It’s retaining the ability to virtually press the eject button and put the disc in a different console.


You're being very vague. If the game is centrally located there's absolutely no point of using a distributed ledger to begin with. The same place the game is stored can store your license.


The OP thread is about the centralized entity revoking your digital ownership over these licenses at their will. The parent you are replying to is imagining a hypothetical future where licenses around digital ownership are not merely private records on centrally owned and mutable ledgers, but rather, public records on decentrally owned and immutable ledgers. This has nothing to do with files/media and of course it is all hypothetical and legally untested, as no publisher is using public blockchain tokens to issue licensing rights.


so you have a license. The data you license is still centralized.The owner of that server rejects your license or simply shuts down the server. How does your blockchain help you? Note that downloading your data elsewehere is still infringement and hacking the DRM is still circumvention.


The idea would be that these tokens-as-licenses would not be revocable. If you hold the token, you hold the license and rights to download and play. This would need to be defined and enforced by the publishers own ToS and/or some hypothetical regulatory body that acts in users best interests - if they break this, such as blocking a specific license holder from access to the game, there would be grounds for a dispute, and clear records for it given the ledger is public.

Highly unlikely any of this will happen as it is more profitable and easier for game publishers just to stick with their current closed ledger, that allows them the ability to revoke any license as they see fit.


So in order to actually enforce your distributed blockchain license you need two centralized groups (download provider/regulator) to acknowledge it? Still don't see what blockchain adds.


In this context it doesn't add much, except perhaps a public ledger cryptographically verifying the purchases and license ownership.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: