Seems like a group of like minded individuals could easily form an identity that only had access to things they absolutely intended to share between them. This is already an issue with streaming services.
With online accounts you could prevent said identity from connecting to multiple online games at once but this is notably worse than old school physical games where you could have 3 games at 3 different friends houses while playing a fourth.
Makes me wonder if we should stop multiplying complexity beyond need and go back to cartridges except now they are $5 64GB usb drives.
Right. Taking it a step further, maybe the users could actually transfer the assets to unique addresses that are their friends, and send it back when a different friend wants to play. Would only take a few seconds, or a few minutes. Like assuming there are session checking that already exists, the friends could would have their unique id due to their unique address, but have the same gear or game access.
A unique mitigation could be to raise the barrier of sharing, like not only could you check for NFT ownership, you could look for a purchase transaction on an NFT marketplace. So now the friends would need capital to wash trade that, and they'd have to beat the bots looking for low value bids, and they would have to unnecessarily pay for transaction fees.
Not advocating for that, but oh well the idea is out there now.
With online accounts you could prevent said identity from connecting to multiple online games at once but this is notably worse than old school physical games where you could have 3 games at 3 different friends houses while playing a fourth.
Makes me wonder if we should stop multiplying complexity beyond need and go back to cartridges except now they are $5 64GB usb drives.