Yep. It's the classical critical mass problem: no users to attract publishers, no publishers to attract users. You need money to jump-start it, and we didn't want to seek investment.
Our plan was instead to create a solid client that integrated all of the other platforms into one, without even needing to have them installed. But out of the hundred or so people we asked, I could count on one hand how many actually cared.
If it had been successful wed introduce our own store as just another backend, low dev cut so we'd compete, and then subsidize sales with some investment later on.
It just didn't pan out. Steam has a death grip on the market despite having terrible software.
Our plan was instead to create a solid client that integrated all of the other platforms into one, without even needing to have them installed. But out of the hundred or so people we asked, I could count on one hand how many actually cared.
If it had been successful wed introduce our own store as just another backend, low dev cut so we'd compete, and then subsidize sales with some investment later on.
It just didn't pan out. Steam has a death grip on the market despite having terrible software.