Hacker News new | past | comments | ask | show | jobs | submit login

Which one focuses which way? When I think "workstation", I picture people doing CAD, video editing, and GPU-accelerated simulations and number crunching, in addition to people compiling code.

Games aren't just GPU-bound, either. Unreal says they develop their games on systems with "NVIDIA GeForce GTX 970" and "Six-Core Xeon E5-2643 @ 3.4GHz".

https://docs.unrealengine.com/4.27/en-US/Basics/InstallingUn...




I like to think the main differentiator is whether the GPU is optimised for TF64 or TF32. But, really the boundaries are blurred for sure.


Developing games is different from playing them. The latter takes a pretty beefy GPU (for a given generation) before the CPU is a likely potential bottleneck.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: