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mcantelon
on Sept 2, 2011
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Doodle or Die - our "bizarrely addictive" Node Kno...
Part of the issue might be that Joyent's virtual Node servers, at least the ones used by Node Knockout competitors, have 120 megs RAM.
enneff
on Sept 2, 2011
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That makes sense. I didn't know that. Thanks.
dc-tech-fan
on Sept 3, 2011
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And we coded it in 8 hours, at a noisy bar in DC, using an tethered iPhone for internet. There's no caching, no compression, heck the images are stored as base64 in mogo as strings. We had NO IDEA this thing would take off the way it did.
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