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Really incredible work. Is there anything we can do to speed up exporting, short of manually parallelizing across multiple computers? Distributed export might be a nice feature.



Recent updates (if you haven't updated since 0.3.0 or so) have doubled & tripled export speed by a bunch of optimizations, especially metatiling.

If you really want to parallelize, you can run the ./index.js command in the source version of TileMill to do exports programmatically.


When I first started using tilemill, I missed that you can create indexes for shapefiles. This turned a 12 hour render into a 15 minute render for my particular use case. The devseed guys show how to do it here : http://developmentseed.org/blog/2011/mar/29/speed-optimizati...




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