> handicapped because they didn't want to take resources away from the Mac.
They had resources. The IIgs had a ROM Toolbox, a lot of hardware and was, overall, a very complicated machine that took multiple iterations to be developed. Apple was trying to make a 16-bit Apple II since before the Mac.
That they didn't want it to take sales from the Mac, makes sense. The IIgs was an evolutionary dead-end. There was no successor for the 65816.
No matter what they did with the 65816, it'd still have segmented memory, few registers (somewhat aleviated by the single-byte address trick) and no way forward - no MMU, no FPU. WDC still makes them, and never made a 65832 or 65864. The ST and Amiga were excellent opportunities thrown away. Commodore could have the 3000 be the entry-level Unix workstation Sun would sell and, with that, gain a foothold of the technical and financial desktop market. Commodore had the professional video market thanks to the Video Toaster, but made machines where the Toaster wouldn't fit. Atari, OTOH, made a couple decent workstations, but never invested much in anything beyond gaming machines with tiny monitors. It found a niche in the Music segment thanks to its MIDI interfaces, the same way the Mac survived because if was at the right place to take hold in low-end publishing.
I rode the Atari ST wave back then. Until I bailed and got a 486 and ran Linux in 93. Yes, Atari half-heartedly marketed the TT030 as a Unix workstation, but it never stuck. I still remember the headline of the little snippet in UnixWorld magazine about it "Up from toyland." Not taken seriously in the Unix market, really, and by the time they had a product, that wave (68k based Unix workstations) had crested anyways.
The real problem for both Commodore and Atari in that era (apart from moribund sales, small market, bad management, etc) was that Motorola was already working towards killing off the 68000 by the early 90s. I'm not sure what Atari or Commodore would have done if they could have held on another couple years. PowerPC ended up being a dead-end, too.
Yeah, I don't like programming the 816, either. But in that era it wasn't the worst. WDC made the 816 just for Apple, really. (And didn't do the greatest job imho, but whatever) If Apple had asked for it, they would have made an 832, added more registers, whatever. It would have been a hack... but so was x86.
Apple's problem was that until the LC (93? 94? 95? I forget. My mom bought one at my recommendation) they didn't have a reasonably priced low-end Mac to sell to people or schools who would have gotten something in the Apple II series in the past. They seemed to have lost a big part of the education market when they dropped/failed-to-advance the II line.
> reasonably priced low-end Mac to sell to people or schools who would have gotten something in the Apple II series in the past.
Even with the heavy discounts Apple gave to the education market (brilliant strategy, BTW) the Apple IIs were not exactly competitively priced. So much, in fact, PC clones ate away the educational market with a product with a much higher perceived value (kids would learn to use the computers that were going into offices).
They had resources. The IIgs had a ROM Toolbox, a lot of hardware and was, overall, a very complicated machine that took multiple iterations to be developed. Apple was trying to make a 16-bit Apple II since before the Mac.
That they didn't want it to take sales from the Mac, makes sense. The IIgs was an evolutionary dead-end. There was no successor for the 65816.
No matter what they did with the 65816, it'd still have segmented memory, few registers (somewhat aleviated by the single-byte address trick) and no way forward - no MMU, no FPU. WDC still makes them, and never made a 65832 or 65864. The ST and Amiga were excellent opportunities thrown away. Commodore could have the 3000 be the entry-level Unix workstation Sun would sell and, with that, gain a foothold of the technical and financial desktop market. Commodore had the professional video market thanks to the Video Toaster, but made machines where the Toaster wouldn't fit. Atari, OTOH, made a couple decent workstations, but never invested much in anything beyond gaming machines with tiny monitors. It found a niche in the Music segment thanks to its MIDI interfaces, the same way the Mac survived because if was at the right place to take hold in low-end publishing.