Ah yes, the player/missile graphics :) Actually there were 4 "players" 8 px wide (although you could of course put several side by side) and 4 "missiles" 2 px wide (the name already gave away that you couldn't draw much more than a bullet with 2 px of width). The width of the "sprites" could also be stretched, but you could only move them horizontally in BASIC - for vertical movement you had to actually move the sprite's bytes in memory, and BASIC was too slow to do that smoothly. I had a 800 XE (the German version of the 130 XE - the same Atari ST lookalike design, but only 64 K) and programmed some games/"demos" in BASIC which I still fondly remember. One of them was a train with a steam engine and 3 carriages (the four "players", the carriages were double-width) which rolled over the screen. Another was a game in which you could bet money on one of four snails (again the four players) - the snails would move a random (small) amount, then pause for a second, then move another random amount, until they all reached the finish line. Nerve-racking action!