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iOS supports WebGL 2.0 now.

"browser input is terrible for 3D" doesn't make sense. The web version of game streaming services like Stadia use browser input and they work fine.

Offline storage of gigabytes of assets is tough, that's a valid criticism. But that is not a deal breaker for many applications. Hopefully we'll see more movement on this.

A lot of the load time issues with web games are just bad software architecture and can be solved by the same techniques web developers use: breaking assets and code into modules loaded on demand instead of giant monolithic wasm binaries or asset packs.




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