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It becomes an issue if the data you're reading or writing is larger than 1024 bytes and you are in PipeTransmissionMode.Message, because of some implementation details with buffers and how StreamReader/Writer handle Read/Write calls on the underlying NamedPipe(Client/Server)Stream

See https://stackoverflow.com/questions/31936100/namedpipeserver...




Thanks for the info, I personally avoid the message mode and just operate on bytes so that could be why I haven't had problems with it.




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